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Showing posts with label Xbox Live Arcade. Show all posts
Showing posts with label Xbox Live Arcade. Show all posts

Wednesday, January 23, 2008

Xbox LIVE Arcade Undertow Free of Charge

Recently, Xbox.com posted a letter from Marc Whitten, General Manager of Xbox LIVE, thanking subscribers for their patience with the service. We’ve implemented several improvements to the service, to help ensure ongoing reliability and performance. As the popularity of Xbox LIVE expands, we’ll continue to closely monitor the service and make adjustments. As always, if you are having any problems, please contact your local support (1-800-4-MYXBOX in North America) so that we can assist you.

Marc announced that all Xbox LIVE members (Gold and Silver) around the world would have access to a full Xbox LIVE Arcade game to download free of charge. We’re pleased to announce that beginning next Wednesday, 2:00 a.m. PST through Sunday, 11:59 p.m. PST, Xbox LIVE members worldwide can download the full version of the recent award-winning Xbox LIVE Arcade game, Undertow.

Developed by Chair Entertainment Group, Undertow is one of the highest-rated and best looking games available on Arcade. Undertow redefines aquatic based shooters through a mix of high-definition graphics, intuitive controls and multiple modes of game play action. The game features a full story driven-single player campaign, on and offline co-op, and multiplayer for 2-16 players over Xbox LIVE for Gold subscribers. Players battle for control of the oceans as one of three selectable races, each with four unique, upgradeable units. "Undertow" is available worldwide (normally 800 Microsoft Points) and is rated E10+.

Undertow_Screenshot47

For more details on “Undertow,” please visit http://www.xbox.com/en-US/games/u/undertowxboxlivearcade/

Rumor: GoldenEye, more Rare games coming to XBLA


Since the early days of Xbox Live Arcade, gamers everywhere have been dreaming of the games they'd love to see on the service. While some wishes have come to pass, other remain rumors. This one comes to us from Xbox Evolved and it concerns none other than the Nintendo 64 darling from Rare, GoldenEye. Heralded by many as one of the best FPS games to grace a console -- and certainly one of the first games to prove an FPS could be done well on a console -- GoldenEye could be on its merry way to Xbox Live Arcade sometime soon. Apparently a deal has been reached between Rare, Activision, who owns the game rights to James Bond, and MGM Studios, who owns the film rights to James Bond. Supposedly the game should release shortly before the upcoming Activision published James Bond title rumored to be under development at Bizarre.

But wait, there's more! Xbox Evolved is also reporting that Rare is planning on releasing more of its back catalog on XBLA including the original Perfect Dark and Banjo Kazooie. And before you ask, no, Killer Instinct isn't mentioned.

Friday, January 4, 2008

Letter from Xbox LIVE GM, Marc Whitten

Xbox.com will be posting a letter from Marc Whitten regarding the recent service interruptions on Xbox LIVE, but we wanted to give you a heads up.

Dear Xbox LIVE Members:

During this past holiday season you helped us break a number of Xbox LIVE records. This included our largest sign-up of new members to Xbox LIVE in our 5 year history and just yesterday you broke the record for the single biggest day of concurrent members ever on the service.

As a result of this massive increase in usage we know that some of you experienced intermittent Xbox LIVE issues over the holiday break. While the service was not completely offline at any given time, we are disappointed in our performance. I would like to take this moment to thank you each and every one of you for your patience and understanding as our team has worked around the clock to return the service to a stable state.

At the same time we would like to offer a token of our appreciation to all of you in celebration of record success for the service. And as a thank you for your loyalty during this holiday period, we will be offering all of our Xbox LIVE members around the world access to a full Xbox LIVE Arcade game that will be available to download free of charge. In the coming weeks we will be sharing the specific details of this offer with you.

Thank you again for helping make Xbox LIVE everything that it is today!

Sincerely,

Marc Whitten
General Manager, Xbox LIVE
Gamertag: Notwen

Calling It: The Xbox 360 Won 2007 [Wilson Ramblings]

baberuth-706127.jpgLike Babe Ruth, I'm raising my controller in the air, calling the shot. (Granted, Babe Ruth called the homerun before it happened, but let's not sweat the details). I'm going to go on record and say what we're all thinking, but way too afraid to admit:

The Xbox 360 won 2007. The console might not have sold the most units or captured the attention of the mass media, but as a platform, it's provided the most complete experience of the year while executing titles with the most successful track record.

The Most Games You Want To Play
Let me make a little list for you: Bioshock, Mass Effect, Assassin's Creed, Crackdown, Guitar Hero II & III, The Orange Box, Halo 3, Forza 2, Skate, Rock Band, COD4. Are all these Xbox 360 exclusive? No. But you can play them all on the Xbox 360 (along with a 2006 catalog that had some decent titles as well). And in the case of quite a few of these games, they are running better on Xbox 360 than other consoles. There's simply more good stuff to play on the 360 than any other modern console and, for the most part, that content is running better on the 360.

Xbox Live Is Still The King
Even with all the alternatives on the market, no one can look Microsoft straight in the eye and claim that there's a service more complete or polished than Xbox LIVE. And their arcade titles are complimenting the service, not just through spec-sheet pleasing "leaderboards," but massive amounts of co-op injected into new and old titles alike. I have huge hopes for Home and the few PSN titles out there are fantastic, but LIVE tips the scales of me buying/playing a game on the 360 instead of the PS3...daily. As for Nintendo, their infrastructure is the equivalent of a 1991 AOL member homepage with animated mailbox gifs and site counters. It's shamefully outdated, and not in the ironic way.

Speaking of XBLA

Nintendo's Virtual Console has been cooking all year and maybe every game that's hit PSN should be played this year. But the XBLA releases are just so damn smart and diverse that the experience trumps its competitors. Let's take a case in point: Teenage Mutant Ninja Turtles, the 1989 arcade game. The Wii's Virtual Console picked up the title from their NES library. XBLA grabbed the full, uncompressed arcade source code...and then they added the co-op LIVE experience. But this isn't about one case, it's about a trend. We see both the same polish and variety in XBLA titles as we do their Xbox 360 counterparts, be they remakes or original titles (Battlestar Galactica and Wing Commander Arena excluded, of course).

DivX Darkhorse
Frankly, I'm a lot more excited about the PS3's future as a media hub than maybe any electronic device on the market today. But Microsoft matched what may have been Sony's biggest attack of the year: DivX and XviD support. As of right now with limited but decent movie downloads and new codec streaming capabilities, the 360 has found a respectable balance in the ecosystems of most home theaters (even if the DVD playback quality has been panned).

Why DIdn't I Pick the DS??
The DS has won sales and invigorated the public. But as a gamer (technically a "hardcore" gamer maybe, but not nearly the level of some) I can appreciate that the stuff that drops your jaw, turns your stomach and makes you spaz out to friends over—that content is found on the full-sized consoles. And XBLA fills some of those casual gaming gaps and 2D arcade action to round out the experience. Besides, I'm not saying that you should ONLY play the Xbox 360, but I am saying that if you could only play one system in 07, the 360 was probably your best bet.

Why Didn't I Pick The [Fill In Console I Own]
I clearly hate you, your family and your dog.


from Kotaku

Tuesday, November 13, 2007

Super Street Fighter II Turbo HD Remix: the old and the new

Super Street Fighter II Turbo HD Remix - Image 1


We don't know about you guys but we're really looking forward to Super Street Fighter II Turbo HD Remix, especially after the developers have detailed the changes to the new game. There are enough changes to the gameplay - as the developer himself states - to credit it as a separate installment to the franchise instead of just "improving" on an old one.

Initially the developers only planned for the changes to be graphical, but they (thankfully) extended the changes to gameplay. According to the developer, the game will - technically - include two games in one. The "first" game will be the original one with improved graphics and music, while the "second" game improves on gameplay, balancing out the characters to make an "arcade perfect" game.

The "second" game is, formally, an optional mode to the game, and was designed to balance out the abilities of the fighters for better tournament play. It also improves on the controls, making the extreme difficult moves more accessible to those hands whose dexterity does not equal god's.

The star characters (like Ryu) won't be getting much changes. There will be a couple of nerfs to them (just to remove abusable moves) but overall they remain the same. Ryu may be the exception, as he will get a new move: the fake fireball (to psyche people out). The weaker characters will be getting a boost though.

Here are some of the changes to the controls in the re-balanced version:
  • Dragon Punch timing more forgiving - All Dragon Punches are easier because the timing window to perform them is no longer random you now always get a 15 frame window rather than a random number between 8 and 15 (and you only had a small chance of getting 15 in the original game)
  • 360s alternate motions - 360 motions are easier because they no longer require you to hold up and accidentally jump.
    Tiger knee motions removed - Most commands ending with diagonally up/forward have been changed to much easier motions.
  • Mash moves easier - The mash moves require less mashing. That means it takes fewer button presses to activate Chun Li s Lighting Legs, Honda s Hundred Hand Slap, and Blanka s Electricity.
  • All 3 button moves changed to 2 buttons - All moves that required three simultaneous button presses now only require two.
from X360 QJ.NET

Wednesday, September 5, 2007

Arcade: FATAL FURY SPECIAL

Content: FATAL FURY SPECIAL
Price: 400 Microsoft Points
Availability: Not available in Korea
Dash Text: [ESRB: T (TEEN) Mild Suggestive Themes, Violence] Single Player, Xbox LIVE Multiplayer 1-2, Local Multiplayer 1-2, HD (High Definition). The Grandmother of all Battles. Terry, Andy, and Joe with 12 of the toughest titans of fighting art are here for you! There are no refunds for this item. For more information, see www.xbox.com/Live/accounts.

Thursday, August 30, 2007

Cyberball 2072 and Fatal Fury Special Plus Sale This Weekend!

It's Labor Day weekend here in the US, and so lots of folks will be heading to the lake/ocean/park (or to their basement to hang out on Xbox LIVE). We're celebrating by letting you know what's shipping next week a little early, and announcing a "sale" on a few Xbox LIVE Arcade titles this weekend.

Cyberball 2072 and Fatal Fury Special are coming to Xbox LIVE Arcade next week, Wednesday, September 5, beginning at 9 AM GMT (2:00 AM PDT). Both are 400 points.

On top of that, four Xbox LIVE Arcade favorites will be available for half their regular price this weekend. Small Arms and Zuma Deluxe will be 400 points (regularly 800), and Gauntlet and Dig Dug will be only 200 points. Buy them beginning at 12 AM GMT on Sunday, September 2 (5 PM. PDT on Saturday, September 1) and continuing through 11: 59 p.m. GMT (4:59 p.m. PDT). Don't miss out!

Cyberball 2072 (400 Microsoft Points)
Rediscover the arcade classic game “Cyberball 2072” from Midway on Xbox LIVE Arcade. Take control of your robotic team, and call the plays to move your team downfield for a touchdown. But watch out, the ball gets hot if you don't keep moving! Keep your eye on the ball to make sure it doesn't go critical before you can score.

For more details on “Cyberball 2072,” please visit http://www.xbox.com/en-US/games/c/cyberball2072xboxlivearcade/

Fatal Fury Special (400 Microsoft Points)
The third title in the “Fatal Fury” fighting game series from SNK Playmore makes its way onto Xbox LIVE Arcade this Wednesday! Join Terry and Andy Bogard, Joe Higashi and 12 of the toughest titans in one of the biggest matches of the millennium. Set in Southtown, a fictitious American city, players must compete against the ruler of the underworld Wolfgang Krauzer. Who will win? You’ll have to play to find out.

For more details on “Fatal Fury Special,” please visit http://www.xbox.com/en-US/games/f/fatalfuryspecialxboxlivearcade/

Finally, don’t forget to check out this week’s new downloadable content for “Soltrio Solitaire.” For more details, please visit www.xbox.com/livearcade.


from Gamerscore Blog

Wednesday, August 29, 2007

XBLA gets Puzzle Fighter and Streets of Rage 2

Today is a somewhat surprising Xbox Live Arcade Wednesday offering up a twofer that we weren't clued in on. One half of the twofer that we fully expected to release today is Super Puzzle Fighter II Turbo HD Remix which is available for 800 Microsoft points and offers lots of multiplayer puzzle fighting fun. We hear it's Puzzle Fighter'licious! The other half of the surprise XBLA twofer is SEGA's Streets of Rage 2 which was super secretly sprung on us as we had no prior knowledge of its release this week. Streets of Rage 2 is available for 400 Microsoft points and allows players to take on the evil Mr. X in two player online co-op. Sorry War World, SEGA is in town this week.

Both games are available for download this very moment off of the XBLA and we're hoping that maybe next time Microsoft will be kind enough to clue us in on ALL the game releases before Arcade Wednesday rolls around. We're old grumps who don't like surprises unless they make us filthy rich.

from Xbox 360 Fanboy